CALL OF DUTY 2 ZOMBIES MODS
Mods and consumables can’t be used in the prologue and you are forced to use the freefire specialist without any mods. The prologue only contains a MP40 wallbuy, an armor refill station and the Lebensblitz perk machine. You can either use this with the Red 9 and use it like an upgraded SMG, or you can select the 1911 as your starting weapon and use freefire with that.
CALL OF DUTY 2 ZOMBIES MOD
II mod will allow you to kill the zombies easily and the only challenging thing will be to stay alive with that many zombies spawning in in the higher rounds. There is no real strategy that will make this easier, so just make sure to train the zombies as good as you can, charge up your meter every round and use it asap. You can obviously use them stratigically if you made it to wave 18 without using either one. For consumables you should be using the insta kill and the nuke consumables, howvere you’ll only be able to activate those once, so they are more for a panic situation and your strategy shouldn’t rely on them. II mod (your weapon will be pack-a-punched when using Freefire). I’d recommend using Freefire, coupled with the mods: Fully Loaded (you’ll carry a lot more ammo), Specialsit Training (your specialist meter will charge quicker and thus you’ll be able to use it more often) and most importantly the MK. Now you have to worry about your mods and the specialist you are using. Your best bet is to use the Red 9 the whole time and you don’t even have to bother with buying Lebensblitz, since you’ll unlock both challenges if you do it without going down.
CALL OF DUTY 2 ZOMBIES FULL
The starting room on The Final Reich has 2 wallbuy weapons (the Red 9 full auto pistol and the M30 Luftwaffe Drilling shotgun) and the Lebensblitz perk (Quick Revive). You’ll have to be extremely precise and nimble to survive for that long in those close quarters. This character is most definitely the hardest one to unlock and any lower skilled or casual zombies player won’t be able to complete those challenges. Survived 25 waves without unlocking the secret room in Prologue.Survived 25 waves without going down in Prologue.Survived 20 waves without opening doors and without going down in Final Reich.Survived 20 waves without opening doors in Final Reich.There was the origins crew (the younger versions of the original crew from another universe) and they had a new starting weapon (The mauser), they had the staffs (Fire, Wind, Ice, and lightning), there was the tank, the maxis drone, the zombie shield, the generators, the 115 fist (with it's elemental upgrade), the Crazy place, and more.
![call of duty 2 zombies call of duty 2 zombies](https://cdn.images.express.co.uk/img/dynamic/143/750x445/1396830.jpg)
Then there was Origins which is where Modern Zombies took over. Mob of the dead is were Modern zombies was born and first took shape. For Mob of the dead, they had the crew of Michael "finn" O'leary, Salvatore "Sal" DeLuca, Al "The Weasel" Arlington, and Billy Handsome (a non-playable enemy of Brutus was introduced as a boss zombie). There was also him and denizens for tranzit, the jumping jacks for Die Rise, and the giant for Buried (these are all bosses, excluding the giant who is a friendly AI). On Tranzit, Die Rise, and Buried, they had the tranzit Crew (Misty, Marlton, Samuel, and Russman) as well as different government organizations (The CDC and CIA). Black ops 2 was the first game to break away from using the original crew.
![call of duty 2 zombies call of duty 2 zombies](https://pm1.narvii.com/6894/dc6a551de98b5341ff8a8e89d6304965462c38f1r1-1280-669v2_hq.jpg)
There were a total of 10 maps ( TranZit, bus depot, town, farm, diner, Nuketown Zombies, Die Rise, Mob of the Dead, Buried and Origins) and multiple game modes (survival and grief as well as turned which was the exclusive mode for diner). It is the first Call of Duty game to ever introduce DLC weapons with the Peacekeeper mk 2 in Dlc 1. Call Of Duty: Black Ops II is the second Black Ops.